

You won't lose any money by buying the store to set it up either you'll recoup all of those costs when you sell the store. When you follow this process you'll now have an unowned store that's fully functional that you can now go shop at. If you're building your own stores in your world that you want to be unowned so you can visit as a customer, you'll need to.Ģ) Own the store (so that you can set items as For Sale, which can only be done by the owner).ģ) Mark the items in the store that you want it to sell as For Sale, by clicking on them in Live Mode. If a player uploads a lot with items on the lot as For Sale, the store should immediately start functioning when you place it in your world. whoever made the bakery that you downloaded from the Gallery probably didn't set anything in the bakery as For Sale, so when you placed it in your world it didn't become a functional store. For an unowned store (or any store for that matter) to function, something must be set For Sale.ĭevil, you answer you're original concern. The reason why that seemed to work for you, is that clothing placed on mannequins is automatically set for sale.

Hey CLP, a mannequin is not needed to make an unowned store function.
